Linux/Unix Adventure game

create a class called Item. This class should model a basic adventure game item. It should contain fields for only the most common attributes of items.  It should also provide a basic means for accessing these fields and storing values for them.  Additionally, you must provide a toString() method which returns a String representation of the item which looks similar to: Item:  shortName: sandwich  type: consumable  description: a peanut-butter and Jelly-Create another class called ItemTestDriver in a new file.  This class should have a main method which creates two distinct Item objects and prints them out.  These Items can have any non-trivial (that is, not blank, or something similar) content of your choosing.-Within the comment block at the top of each file, provide a brief justification of the design decisions you made for the class.

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